3D Generalist

Virtual walls VR Project

For this project, our goal was to create a VR project for the Quimper media library to promote urban cultures. The idea was to captivate all ages and types of people with urban culture through a contemplative experience.

CLIENT

High School Le Paraclet

DATE

May/June 2O25 - 2 months

Field

3D Generalist

scope of work

Realistic render

Compositing

3D Generalist

Virtual walls VR Project

For this project, our goal was to create a VR project for the Quimper media library to promote urban cultures. The idea was to captivate all ages and types of people with urban culture through a contemplative experience.

CLIENT

High School Le Paraclet

DATE

May/June 2O25 - 2 months

Field

3D Generalist

scope of work

Realistic render

Compositing

3D Generalist

Virtual walls VR Project

For this project, our goal was to create a VR project for the Quimper media library to promote urban cultures. The idea was to captivate all ages and types of people with urban culture through a contemplative experience.

CLIENT

High School Le Paraclet

DATE

May/June 2O25 - 2 months

Field

3D Generalist

scope of work

Realistic render

Compositing

PROCESS

In a group of three, I took charge of the entire 3D workflow: from modeling to animation, including texturing, lighting, and rendering. To ensure that my work was aligned with our vision, I began by searching for visual references adapted to our idea, in an American city style. My part of the project was completed using Blender for the 3D creation and After Effects for the final compositing. The final render was an immersive and high-quality VR experience.

PROCESS

In a group of three, I took charge of the entire 3D workflow: from modeling to animation, including texturing, lighting, and rendering. To ensure that my work was aligned with our vision, I began by searching for visual references adapted to our idea, in an American city style. My part of the project was completed using Blender for the 3D creation and After Effects for the final compositing. The final render was an immersive and high-quality VR experience.

PROCESS

In a group of three, I took charge of the entire 3D workflow: from modeling to animation, including texturing, lighting, and rendering. To ensure that my work was aligned with our vision, I began by searching for visual references adapted to our idea, in an American city style. My part of the project was completed using Blender for the 3D creation and After Effects for the final compositing. The final render was an immersive and high-quality VR experience.

FINAL RENDER

Even if the results were satisfactory, I can still see areas for improvement, especially in lighting, texturing, and modeling (mesh topology) to achieve better final results.

FINAL RENDER

Even if the results were satisfactory, I can still see areas for improvement, especially in lighting, texturing, and modeling (mesh topology) to achieve better final results.

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