
3D Generalist
Virtual walls VR Project
For this project, our goal was to create a VR project for the Quimper media library to promote urban cultures. The idea was to captivate all ages and types of people with urban culture through a contemplative experience.
CLIENT
High School Le Paraclet
DATE
May/June 2O25 - 2 months
Field
3D Generalist
scope of work
Realistic render
Compositing

3D Generalist
Virtual walls VR Project
For this project, our goal was to create a VR project for the Quimper media library to promote urban cultures. The idea was to captivate all ages and types of people with urban culture through a contemplative experience.
CLIENT
High School Le Paraclet
DATE
May/June 2O25 - 2 months
Field
3D Generalist
scope of work
Realistic render
Compositing

3D Generalist
Virtual walls VR Project
For this project, our goal was to create a VR project for the Quimper media library to promote urban cultures. The idea was to captivate all ages and types of people with urban culture through a contemplative experience.
CLIENT
High School Le Paraclet
DATE
May/June 2O25 - 2 months
Field
3D Generalist
scope of work
Realistic render
Compositing


PROCESS
In a group of three, I took charge of the entire 3D workflow: from modeling to animation, including texturing, lighting, and rendering. To ensure that my work was aligned with our vision, I began by searching for visual references adapted to our idea, in an American city style. My part of the project was completed using Blender for the 3D creation and After Effects for the final compositing. The final render was an immersive and high-quality VR experience.


PROCESS
In a group of three, I took charge of the entire 3D workflow: from modeling to animation, including texturing, lighting, and rendering. To ensure that my work was aligned with our vision, I began by searching for visual references adapted to our idea, in an American city style. My part of the project was completed using Blender for the 3D creation and After Effects for the final compositing. The final render was an immersive and high-quality VR experience.


PROCESS
In a group of three, I took charge of the entire 3D workflow: from modeling to animation, including texturing, lighting, and rendering. To ensure that my work was aligned with our vision, I began by searching for visual references adapted to our idea, in an American city style. My part of the project was completed using Blender for the 3D creation and After Effects for the final compositing. The final render was an immersive and high-quality VR experience.




FINAL RENDER
Even if the results were satisfactory, I can still see areas for improvement, especially in lighting, texturing, and modeling (mesh topology) to achieve better final results.




FINAL RENDER
Even if the results were satisfactory, I can still see areas for improvement, especially in lighting, texturing, and modeling (mesh topology) to achieve better final results.











