3D Generalist

Pokemon TCG XY - advertisement

For this project, our goal was to create a fictional advertisement for Pokémon in under one minute, with the theme of mixed media. The idea was to captivate kids and adult fans of the company, while experimenting with different types of media.

CLIENT

High School Le Paraclet

DATE

May 2O25 - 3 week

Field

3D Generalist

Scope of work

Realistic render

Compositing

3D Generalist

Pokemon TCG XY - advertisement

For this project, our goal was to create a fictional advertisement for Pokémon in under one minute, with the theme of mixed media. The idea was to captivate kids and adult fans of the company, while experimenting with different types of media.

CLIENT

High School Le Paraclet

DATE

May 2O25 - 3 week

Field

3D Generalist

Scope of work

Realistic render

Compositing

3D Generalist

Pokemon TCG XY - advertisement

For this project, our goal was to create a fictional advertisement for Pokémon in under one minute, with the theme of mixed media. The idea was to captivate kids and adult fans of the company, while experimenting with different types of media.

CLIENT

High School Le Paraclet

DATE

May 2O25 - 3 week

Field

3D Generalist

Scope of work

Realistic render

Compositing

PROCESS

In a group of 3, I took charge of the entire 3D workflow: from modeling (with the help of some assets) to animation, through texturing, lighting, and rendering. To ensure that my work was aligned with our vision, I began by searching for visual references adapted to our storyboard. My part (attic scene and ending scene) of the project was completed using Blender for the 3D creation and After Effects for the final compositing. The final render was an immersive and high-quality render that showcases Pokémon in a short advertisement format. I also had difficulties with the 3D part, especially with the camera animation and the lighting.

PROCESS

In a group of 3, I took charge of the entire 3D workflow: from modeling (with the help of some assets) to animation, through texturing, lighting, and rendering. To ensure that my work was aligned with our vision, I began by searching for visual references adapted to our storyboard. My part (attic scene and ending scene) of the project was completed using Blender for the 3D creation and After Effects for the final compositing. The final render was an immersive and high-quality render that showcases Pokémon in a short advertisement format. I also had difficulties with the 3D part, especially with the camera animation and the lighting.

PROCESS

In a group of 3, I took charge of the entire 3D workflow: from modeling (with the help of some assets) to animation, through texturing, lighting, and rendering. To ensure that my work was aligned with our vision, I began by searching for visual references adapted to our storyboard. My part (attic scene and ending scene) of the project was completed using Blender for the 3D creation and After Effects for the final compositing. The final render was an immersive and high-quality render that showcases Pokémon in a short advertisement format. I also had difficulties with the 3D part, especially with the camera animation and the lighting.

FINAL RENDER

Even if the results were convenient, I can still see upgrades on it, especially on the lighting and texturing, to push the realism to its fullest potential.

FINAL RENDER

Even if the results were convenient, I can still see upgrades on it, especially on the lighting and texturing, to push the realism to its fullest potential.

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