
3D Generalist
High School Le Paraclet - Advertisement
For this project, our goal was to create a real advertisement for the Instagram account of the field of our study, Digital Graphic. The idea was to create a fully 3D short film on Blender in order to captivate young people on Instagram who might be interested in our study. Also, we wanted to include the style of Spider-Man: Into the Spider-Verse in our project.
CLIENT
High School Le Paraclet
DATE
December/January 2025-2026 - 2 months
Field
3D Generalist
Scope of work
Cartoon render
Modeling

3D Generalist
High School Le Paraclet - Advertisement
For this project, our goal was to create a real advertisement for the Instagram account of the field of our study, Digital Graphic. The idea was to create a fully 3D short film on Blender in order to captivate young people on Instagram who might be interested in our study. Also, we wanted to include the style of Spider-Man: Into the Spider-Verse in our project.
CLIENT
High School Le Paraclet
DATE
December/January 2025-2026 - 2 months
Field
3D Generalist
Scope of work
Cartoon render
Modeling

3D Generalist
High School Le Paraclet - Advertisement
For this project, our goal was to create a real advertisement for the Instagram account of the field of our study, Digital Graphic. The idea was to create a fully 3D short film on Blender in order to captivate young people on Instagram who might be interested in our study. Also, we wanted to include the style of Spider-Man: Into the Spider-Verse in our project.
CLIENT
High School Le Paraclet
DATE
December/January 2025-2026 - 2 months
Field
3D Generalist
Scope of work
Cartoon render
Modeling


PROCESS
In a group of 6, I took the charge of creating the main environment (bedroom), including modelling, texturing and lighting. I also worked on the texturing and the lighting of the classroom scene. To ensure that my work was aligned with the vision of my group, I began by searching for visual references to our storyboard (Spiderman: Into the Spider-Verse). My part of the project was completed entirely in Blender. The final render was an immersive, realistic environment in a cartoon style. I also had difficulties, especially in creating complex 3D models and hand-painted textures.


PROCESS
In a group of 6, I took the charge of creating the main environment (bedroom), including modelling, texturing and lighting. I also worked on the texturing and the lighting of the classroom scene. To ensure that my work was aligned with the vision of my group, I began by searching for visual references to our storyboard (Spiderman: Into the Spider-Verse). My part of the project was completed entirely in Blender. The final render was an immersive, realistic environment in a cartoon style. I also had difficulties, especially in creating complex 3D models and hand-painted textures.


PROCESS
In a group of 6, I took the charge of creating the main environment (bedroom), including modelling, texturing and lighting. I also worked on the texturing and the lighting of the classroom scene. To ensure that my work was aligned with the vision of my group, I began by searching for visual references to our storyboard (Spiderman: Into the Spider-Verse). My part of the project was completed entirely in Blender. The final render was an immersive, realistic environment in a cartoon style. I also had difficulties, especially in creating complex 3D models and hand-painted textures.




FINAL RENDER
I’m really grateful that I had the possibility to work in a group on such a big 3D project. It’s amazing the things you can create through collaboration. I can still see upgrades on it, especially on the lighting and the bedroom environment, to push the realism to its highest potential.




FINAL RENDER
I’m really grateful that I had the possibility to work in a group on such a big 3D project. It’s amazing the things you can create through collaboration. I can still see upgrades on it, especially on the lighting and the bedroom environment, to push the realism to its highest potential.











