
3D Generalist
Realistic City Scene
For this project, my goal was to create a scene in Blender for the first time, with one constraint: make everything by myself. My idea was to create an immersive and realistic night city scene.
CLIENT
High School Le Paraclet
DATE
March 2O25 - 1 month
Field
3D Generalist
SCOPE OF WORK
Realistic render
Compositing

3D Generalist
Realistic City Scene
For this project, my goal was to create a scene in Blender for the first time, with one constraint: make everything by myself. My idea was to create an immersive and realistic night city scene.
CLIENT
High School Le Paraclet
DATE
March 2O25 - 1 month
Field
3D Generalist
SCOPE OF WORK
Realistic render
Compositing

3D Generalist
Realistic City Scene
For this project, my goal was to create a scene in Blender for the first time, with one constraint: make everything by myself. My idea was to create an immersive and realistic night city scene.
CLIENT
High School Le Paraclet
DATE
March 2O25 - 1 month
Field
3D Generalist
SCOPE OF WORK
Realistic render
Compositing


PROCESS
I began by searching for visual references and making sketches to refine the idea I had in mind. After that, I completed the entire 3D workflow: from modeling, through texturing, lighting, and rendering. This project was completed using Blender for the 3D creation and Photoshop for the final compositing. The difficulty was creating all the modeling and texturing because it was one of my first time using Blender on my own.


PROCESS
I began by searching for visual references and making sketches to refine the idea I had in mind. After that, I completed the entire 3D workflow: from modeling, through texturing, lighting, and rendering. This project was completed using Blender for the 3D creation and Photoshop for the final compositing. The difficulty was creating all the modeling and texturing because it was one of my first time using Blender on my own.


PROCESS
I began by searching for visual references and making sketches to refine the idea I had in mind. After that, I completed the entire 3D workflow: from modeling, through texturing, lighting, and rendering. This project was completed using Blender for the 3D creation and Photoshop for the final compositing. The difficulty was creating all the modeling and texturing because it was one of my first time using Blender on my own.




FINAL RENDER
Even if the results were decent, I can still see many possible improvements in every aspect, such as the lighting, texturing, modeling, and also the compositing I did at the end. And with hindsight, even though at the time I was proud of the final result, I know that I still have a long way to go.




FINAL RENDER
Even if the results were decent, I can still see many possible improvements in every aspect, such as the lighting, texturing, modeling, and also the compositing I did at the end. And with hindsight, even though at the time I was proud of the final result, I know that I still have a long way to go.











