3D Generalist

Realistic City Scene

For this project, my goal was to create a scene in Blender for the first time, with one constraint: make everything by myself. My idea was to create an immersive and realistic night city scene.

CLIENT

High School Le Paraclet

DATE

March 2O25 - 1 month

Field

3D Generalist

SCOPE OF WORK

Realistic render

Compositing

3D Generalist

Realistic City Scene

For this project, my goal was to create a scene in Blender for the first time, with one constraint: make everything by myself. My idea was to create an immersive and realistic night city scene.

CLIENT

High School Le Paraclet

DATE

March 2O25 - 1 month

Field

3D Generalist

SCOPE OF WORK

Realistic render

Compositing

3D Generalist

Realistic City Scene

For this project, my goal was to create a scene in Blender for the first time, with one constraint: make everything by myself. My idea was to create an immersive and realistic night city scene.

CLIENT

High School Le Paraclet

DATE

March 2O25 - 1 month

Field

3D Generalist

SCOPE OF WORK

Realistic render

Compositing

PROCESS

I began by searching for visual references and making sketches to refine the idea I had in mind. After that, I completed the entire 3D workflow: from modeling, through texturing, lighting, and rendering. This project was completed using Blender for the 3D creation and Photoshop for the final compositing. The difficulty was creating all the modeling and texturing because it was one of my first time using Blender on my own.

PROCESS

I began by searching for visual references and making sketches to refine the idea I had in mind. After that, I completed the entire 3D workflow: from modeling, through texturing, lighting, and rendering. This project was completed using Blender for the 3D creation and Photoshop for the final compositing. The difficulty was creating all the modeling and texturing because it was one of my first time using Blender on my own.

PROCESS

I began by searching for visual references and making sketches to refine the idea I had in mind. After that, I completed the entire 3D workflow: from modeling, through texturing, lighting, and rendering. This project was completed using Blender for the 3D creation and Photoshop for the final compositing. The difficulty was creating all the modeling and texturing because it was one of my first time using Blender on my own.

FINAL RENDER

Even if the results were decent, I can still see many possible improvements in every aspect, such as the lighting, texturing, modeling, and also the compositing I did at the end. And with hindsight, even though at the time I was proud of the final result, I know that I still have a long way to go.

FINAL RENDER

Even if the results were decent, I can still see many possible improvements in every aspect, such as the lighting, texturing, modeling, and also the compositing I did at the end. And with hindsight, even though at the time I was proud of the final result, I know that I still have a long way to go.

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