
3D Generalist
Bob the Computer
For this personal project, my goal was to create a cartoon low-poly scene of a computer. I began by searching for visual references to refine the idea I had in my mind and to see how the render could look.

3D Generalist
Bob the Computer
For this personal project, my goal was to create a cartoon low-poly scene of a computer. I began by searching for visual references to refine the idea I had in my mind and to see how the render could look.

3D Generalist
Bob the Computer
For this personal project, my goal was to create a cartoon low-poly scene of a computer. I began by searching for visual references to refine the idea I had in my mind and to see how the render could look.


PROCESS
After that, I made the entire 3D workflow myself, including modeling, texturing, lighting, and rendering. This project was completed using Blender for the 3D creation and Photoshop for the final compositing. The difficulties were creating something striking with the application of low poly.


PROCESS
After that, I made the entire 3D workflow myself, including modeling, texturing, lighting, and rendering. This project was completed using Blender for the 3D creation and Photoshop for the final compositing. The difficulties were creating something striking with the application of low poly.


PROCESS
After that, I made the entire 3D workflow myself, including modeling, texturing, lighting, and rendering. This project was completed using Blender for the 3D creation and Photoshop for the final compositing. The difficulties were creating something striking with the application of low poly.




FINAL RENDER
This project allowed me to strengthen my overall skills in Blender, and also to be creative in order to make a cartoon render. I can still see possible upgrades, especially in the topology of my mesh and the texturing.




FINAL RENDER
This project allowed me to strengthen my overall skills in Blender, and also to be creative in order to make a cartoon render. I can still see possible upgrades, especially in the topology of my mesh and the texturing.











